#include "main.h" #include "music.h" /** Tetris Musik A - "Korobeiniki" */ #if GAMEID == GAMEID_TETRIS const note_t __flash music_korobeiniki[] = { /* line 1 */ note(E5, 1_4), /* 1 */ note_sharp(B4, 1_8), note(C5, 1_8), note(D5, 1_8), note(E5, 1_16), note(D5, 1_16), note(C5, 1_8), note(B4, 1_8), note(A4, 1_4), /* 2 */ note(A4, 1_8), note(C5, 1_8), note(E5, 1_4), note(D5, 1_8), note(C5, 1_8), note_sharp(B4, 1_4), n_dot, note(C5, 1_8), note(D5, 1_4), note(E5, 1_4), note(C5, 1_4), /* 4 */ note(A4, 1_4), note(A4, 1_2), n_pause(1_8), /* 5 */ note(D5, 1_4), note(F5, 1_8), note(A5, 1_4), note(G5, 1_8), note(F5, 1_8), /* line 2 */ note(E5, 1_4), n_dot, /* 1 */ note(C5, 1_8), note(E5, 1_4), note(D5, 1_8), note(C5, 1_8), note_sharp(B4, 1_4), /* 2 */ note_sharp(B4, 1_8), note(C5, 1_8), note(D5, 1_4), note(E5, 1_4), note(C5, 1_4), /* 3 */ note(A4, 1_4), note(A4, 1_4), n_pause(1_4), n_octave_down, note(E5, 1_2), /* 4 */ note(C5, 1_2), note(D5, 1_2), /* 5 */ note_sharp(B4, 1_2), /* line 3 */ note(C5, 1_2), /* 1 */ note(A4, 1_2), note_sharp(G4, 1_2), /* 2 */ note(B4, 1_2), note(E5, 1_2), /* 3 */ note(C5, 1_2), note(D5, 1_2), /* 4 */ note_sharp(B4, 1_2), n_octave_up, note(C4, 1_4), /* 5 */ note(E4, 1_4), note(A4, 1_2), note_sharp(G4, 1_1), /* 6 */ /* line 1, repeat */ note(E5, 1_4), /* 1 */ note_sharp(B4, 1_8), note(C5, 1_8), note(D5, 1_8), note(E5, 1_16), note(D5, 1_16), note(C5, 1_8), note(B4, 1_8), note(A4, 1_4), /* 2 */ note(A4, 1_8), note(C5, 1_8), note(E5, 1_4), note(D5, 1_8), note(C5, 1_8), note_sharp(B4, 1_4), n_dot, note(C5, 1_8), note(D5, 1_4), note(E5, 1_4), note(C5, 1_4), /* 4 */ note(A4, 1_4), note(A4, 1_2), n_pause(1_8), /* 5 */ note(D5, 1_4), note(F5, 1_8), note(A5, 1_4), note(G5, 1_8), note(F5, 1_8), /* line 2, repeat */ note(E5, 1_4), n_dot, /* 1 */ note(C5, 1_8), note(E5, 1_4), note(D5, 1_8), note(C5, 1_8), note_sharp(B4, 1_4), /* 2 */ note_sharp(B4, 1_8), note(C5, 1_8), note(D5, 1_4), note(E5, 1_4), note(C5, 1_4), note(A4, 1_4), note(A4, 1_4), n_pause(1_4), note_array_end, }; #endif /** "Zeile loeschen" Ton. */ #if GAMEID == GAMEID_TETRIS const note_t __flash sound_zapline[] = { note(C4, 1_8), note(C5, 1_4), note_array_end, }; #endif /** "Geschwindigkeit erhoehen" Ton. */ #if GAMEID == GAMEID_TETRIS const note_t __flash sound_incspeed[] = { note(F4, 1_16), note(B5, 1_32), note(E5, 1_16), note(F4, 1_16), note(B5, 1_32), note(E5, 1_16), note_array_end, }; #endif /** "Game over" Ton. */ #if GAMEID == GAMEID_TETRIS const note_t __flash sound_gameover[] = { note(C5, 1_4), note(F4, 1_4), note(C4, 1_2), note_array_end, }; #endif