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// -*- coding: utf-8 -*-
//
// Copyright 2021 Michael Büsch <m@bues.ch>
//
// Licensed under the Apache License version 2.0
// or the MIT license, at your option.
// SPDX-License-Identifier: Apache-2.0 OR MIT
//
use std::ops::Add;
#[derive(Clone, Copy, Debug)]
pub struct Point3D {
x: f32,
y: f32,
z: f32,
}
impl Point3D {
pub fn new_zero() -> Point3D {
Self::new(0.0, 0.0, 0.0)
}
pub fn new(x: f32, y: f32, z: f32) -> Point3D {
Point3D { x, y, z }
}
pub fn x(&self) -> f32 {
self.x
}
pub fn set_x(&mut self, x: f32) {
self.x = x;
}
pub fn y(&self) -> f32 {
self.y
}
pub fn set_y(&mut self, y: f32) {
self.y = y;
}
pub fn z(&self) -> f32 {
self.z
}
pub fn set_z(&mut self, z: f32) {
self.z = z;
}
}
impl std::fmt::Display for Point3D {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"Point3D(x={:.2}, y={:.2}, z={:.2})",
self.x(),
self.y(),
self.z()
)
}
}
impl Default for Point3D {
fn default() -> Self {
Self::new_zero()
}
}
impl Add for Point3D {
type Output = Point3D;
fn add(self, other: Self) -> Self {
Point3D {
x: self.x + other.x,
y: self.y + other.y,
z: self.z + other.z,
}
}
}
// vim: ts=4 sw=4 expandtab
|