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"""
# gamestats.py
# Copyright (c) 2010-2011 Michael Buesch <m@bues.ch>
# Licensed under the GNU/GPL version 2 or later.
"""
import sys
import re
import datetime
import errno
import getopt
import pygraphviz as gv
debug = False
re_iso_timestamp = re.compile(r'(\d\d\d\d)-(\d\d)-(\d\d)T(\d\d):(\d\d):(\d\d)\.(\d\d\d\d\d\d)')
ISO_TIMESTAMP_LEN = 26
class Warn(Exception): pass
class Error(Exception): pass
def debugMsg(msg):
if debug:
print(msg)
def clearscreen():
sys.stdout.write("\33[2J\33[0;0H")
sys.stdout.flush()
def filterPlayers(options, players):
if options.filterLeft:
players = [p for p in players if not p.disconnectedInGame]
if options.filterJoinIG:
players = [p for p in players if not p.connectedInGame]
return players
class Options(object):
def __init__(self):
self.myname = None
self.liveUpdate = False
self.alwaysSortByFrags = False
self.filterLeft = False
self.filterJoinIG = False
self.splitLogs = False
self.rawlogdir = None
self.fragGraphDir = None
class Event(object):
def __init__(self, timestamp):
self.timestamp = timestamp
class Events(object):
def __init__(self, options):
self.options = options
self.events = []
def addEvent(self, event):
self.events.append(event)
def countAll(self):
return len(self.events)
class PlayerEvents(object):
def __init__(self, options, players={}):
self.options = options
self.players = players.copy()
def copy(self):
return PlayerEvents(self.options, self.players)
def extend(self, other):
self.players.update(other.players)
def addEvent(self, event, player):
self.players.setdefault(player, []).append(event)
def countAll(self):
return sum(len(evs) for evs in self.players.values())
def countFor(self, player):
return len(self.players[player])
def getPlayersUnfiltered(self):
return list(self.players.keys())
def getPlayers(self):
return filterPlayers(self.options, self.getPlayersUnfiltered())
class Player(object):
def __init__(self, name, realName, game):
self.name = name
self.realName = realName
self.game = game
self.frags = PlayerEvents(game.options)
self.teamkills = PlayerEvents(game.options)
self.deaths = PlayerEvents(game.options)
self.ctfScores = Events(game.options)
self.ctfDrops = Events(game.options)
self.ctfPicks = Events(game.options)
self.ctfStolen = Events(game.options)
self.ctfReturns = Events(game.options)
self.suicides = Events(game.options)
self.connectedInGame = False
self.disconnectedInGame = False
#FIXME Is there a way to detect connectedInGame for self?
def connected(self):
if not self.game.ended and self.game.hadFirstBlood:
self.connectedInGame = True
self.disconnectedInGame = False
def disconnected(self):
if not self.game.ended:
self.disconnectedInGame = True
def addFrag(self, timestamp, fraggedPlayer):
if not self.game.ended:
self.frags.addEvent(Event(timestamp), fraggedPlayer)
fraggedPlayer.__addDeath(timestamp, self)
def getFrags(self):
# Returns PlayerEvents instance
return self.frags
def getNrFrags(self):
return self.getFrags().countAll() - self.getNrTeamkills()
def addTeamkill(self, timestamp, fraggedPlayer):
if not self.game.ended:
self.teamkills.addEvent(Event(timestamp), fraggedPlayer)
fraggedPlayer.__addDeath(timestamp, self)
def getTeamkills(self):
# Returns PlayerEvents instance
return self.teamkills
def getNrTeamkills(self):
return self.getTeamkills().countAll()
def getKills(self):
# Returns a PlayerEvents instance with all kills (= frags + teamkills)
kills = self.getFrags().copy()
kills.extend(self.getTeamkills())
return kills
def __addDeath(self, timestamp, killer):
if not self.game.ended:
self.deaths.addEvent(Event(timestamp), killer)
def getDeaths(self):
# Returns PlayerEvents instance
return self.deaths
def getNrDeaths(self):
return self.getDeaths().countAll()
def addSuicide(self, timestamp):
if not self.game.ended:
self.suicides.addEvent(Event(timestamp))
def getNrSuicides(self):
return self.suicides.countAll()
def addCtfScore(self, timestamp):
if not self.game.ended and self.game.isCtf():
self.ctfScores.addEvent(Event(timestamp))
def getNrCtfScores(self):
return self.ctfScores.countAll()
def addCtfDrop(self, timestamp):
if not self.game.ended and self.game.isCtf():
self.ctfDrops.addEvent(Event(timestamp))
def getNrCtfDrops(self):
return self.ctfDrops.countAll()
def addCtfPick(self, timestamp):
if not self.game.ended and self.game.isCtf():
self.ctfPicks.addEvent(Event(timestamp))
def getNrCtfPicks(self):
return self.ctfPicks.countAll()
def addCtfSteal(self, timestamp):
if not self.game.ended and self.game.isCtf():
self.ctfStolen.addEvent(Event(timestamp))
def getNrCtfStolen(self):
return self.ctfStolen.countAll()
def addCtfReturn(self, timestamp):
if not self.game.ended and self.game.isCtf():
self.ctfReturns.addEvent(Event(timestamp))
def getNrCtfReturns(self):
return self.ctfReturns.countAll()
def rename(self, newName):
self.game.renamePlayer(self.realName, newName)
def generateStats(self):
extra = []
if self.connectedInGame:
extra.append("join-ig")
if self.disconnectedInGame:
extra.append("left")
extra = " (" + ", ".join(extra) + ")" if extra else ""
name = self.realName
if self.name == "self":
name = "==> " + name + " <=="
frags = self.getNrFrags()
tks = self.getNrTeamkills()
deaths = self.getNrDeaths()
suicides = self.getNrSuicides()
ctf = ""
if self.game.isCtf():
ctfScores = self.getNrCtfScores()
ctfDrops = self.getNrCtfDrops()
ctfPicks = self.getNrCtfPicks()
ctfStolen = self.getNrCtfStolen()
ctfReturns = self.getNrCtfReturns()
ctf = " %2.1d sco %2.1d ret %2.1d drp %2.1d stol %2.1d pck" %\
(ctfScores, ctfReturns, ctfDrops, ctfStolen, ctfPicks)
return "%20s: %3.1d frg %2.1d tk %3.1d dth %2.1d sk%s%s" %\
(name, frags, tks, deaths, suicides, ctf, extra)
class Game(object):
def __init__(self, options, timestamp, mode, mapname, selfIDs=[]):
self.options = options
self.mode = mode.lower()
self.mapname = mapname
self.hadFirstBlood = False
self.started = timestamp
self.ended = False
self.selfIDs = selfIDs
myname = self.options.myname if self.options.myname else "self"
self.players = {
"self" : Player("self", myname, self)
}
debugMsg("New game: mode=%s" % mode)
def __saneName(self, name):
return re.sub(r'\s+', '-', name)
def getSaneName(self, sep="-"):
items = []
items.append(self.__saneName(self.started.strftime("%Y%m%d-%H%M%S")))
items.append(self.__saneName(self.mode))
items.append(self.__saneName(self.mapname))
return sep.join(items)
def __mkPlayerKey(self, name):
return "player_" + name
def player(self, name):
if self.options.myname and self.options.myname == name:
return self.me()
key = self.__mkPlayerKey(name)
return self.players.setdefault(key, Player(key, name, self))
def me(self):
return self.players["self"]
def playerOrMe(self, name):
if not name or name in self.selfIDs:
return self.me()
return self.player(name)
def getPlayersUnfiltered(self):
return list(self.players.values())
def getPlayers(self):
return filterPlayers(self.options, self.getPlayersUnfiltered())
def renamePlayer(self, oldName, newName):
player = self.players.pop(self.__mkPlayerKey(oldName))
player.name = self.__mkPlayerKey(newName)
player.realName = newName
self.players[player.name] = player
def isCtf(self):
return self.mode in ("ctf", "insta ctf", "efficiency ctf")
def generateStats(self):
ret = []
if self.ended:
prefix = "<GAME ENDED %s> " % self.ended.ctime()
else:
if self.options.liveUpdate:
prefix = "<game running> "
else:
prefix = "<GAME INTERRUPTED> "
ret.append("%s'%s' on map '%s' started %s:" %\
(prefix, self.mode, self.mapname, self.started.ctime()))
players = list(self.getPlayers())[:]
if self.isCtf() and not self.options.alwaysSortByFrags:
key = lambda p: p.getNrCtfScores()
else:
key = lambda p: p.getNrFrags()
players.sort(key=key, reverse=True)
for player in players:
ret.append(player.generateStats())
return "\n".join(ret)
class Parser(object):
def __init__(self, options):
self.options = options
self.currentGame = None
self.games = []
def parseLine(self, line):
if not self.lineHasTimestamp(line):
now = datetime.datetime.now().isoformat()
line = "%s/%s" % (now, line)
lineNoStamp, stamp = self.parseIsoTimestamp(line)
self.doParseLine(stamp, lineNoStamp)
if not line.endswith("\n"):
line += "\n"
writeRawLog(self.options.rawlogdir, line)
def doParseLine(self, timestamp, line):
# This is the actual game specific parser.
# Reimplement this method in the subclass.
raise NotImplementedError
def parseFile(self, fd):
while True:
try:
line = fd.readline()
if not line:
break
self.parseLine(line)
if self.options.liveUpdate:
sys.stdout.write(self.generateStats())
sys.stdout.flush()
except Warn as e:
print("Warning: " + str(e))
stats = self.generateStats()
if stats:
sys.stdout.write(stats + "\n\n\n")
sys.stdout.flush()
def assertCurrentGame(self, msg):
if not self.currentGame:
print(str(msg) + ", but there's no game")
return False
return True
def generateStats(self):
if not self.games:
return ""
if self.options.liveUpdate:
clearscreen()
return self.games[-1].generateStats()
else:
ret = []
for game in self.games:
ret.append(game.generateStats())
return "\n\n\n".join(ret)
def gameEnded(self):
if not self.currentGame or\
not self.options.fragGraphDir:
return
fg = FragGraph(self.currentGame)
for algo in ("dot", "circo"):
filename = "%s/frags-%s-%s.svg" %\
(self.options.fragGraphDir, algo,
self.currentGame.getSaneName())
fg.generateSVG(filename, algo)
def parseIsoTimestamp(self, line):
# Returns a tuple (rest-of-line, datetime-instance)
idx = line.find("/")
if idx < 0:
raise Error("Parser: Did not find timestamp on line: " + line)
try:
stamp = line[0:idx]
line = line[idx+1:]
if len(stamp) != ISO_TIMESTAMP_LEN:
raise ValueError
m = re_iso_timestamp.match(stamp)
if not m:
raise ValueError
stamp = datetime.datetime(
year=int(m.group(1)), month=int(m.group(2)), day=int(m.group(3)),
hour=int(m.group(4)), minute=int(m.group(5)), second=int(m.group(6)),
microsecond=int(m.group(7)))
except (IndexError, ValueError) as e:
raise Error("Parser: Invalid timestamp")
return line, stamp
@staticmethod
def lineHasTimestamp(line):
try:
m = re_iso_timestamp.match(line[0:ISO_TIMESTAMP_LEN])
if m:
return True
except IndexError as e:
pass
return False
class FragGraph(object):
# Graph tuning parameters
ARROW_SCALE = 2.0
ARROW_BASE = 0.5
WEIGHT_SCALE = 0.5
PEN_SCALE = 8.0
NAME_BASE = 12
NAME_SCALE = 14.0
def __init__(self, game):
self.game = game
def __p2n(self, player):
return "%s (%d)" % (player.realName, player.getNrFrags())
def __genEdge(self, player, fraggedPlayer, nrFrags, maxPerTargetKillCnt,
color="#000000"):
assert(nrFrags <= maxPerTargetKillCnt)
if maxPerTargetKillCnt != 0:
arrowSize = ((nrFrags / maxPerTargetKillCnt) * self.ARROW_SCALE) + self.ARROW_BASE
penWidth = max(1, ((nrFrags / maxPerTargetKillCnt) * self.PEN_SCALE))
else:
arrowSize = self.ARROW_BASE
penWidth = 1
edgeWeight = float(nrFrags) * self.WEIGHT_SCALE
self.g.add_edge(self.__p2n(player),
self.__p2n(fraggedPlayer),
key="%s->%s" % (player.realName, fraggedPlayer.realName),
dir="forward",
arrowhead="normal",
weight=edgeWeight,
arrowsize=arrowSize,
penwidth=penWidth,
color=color)
def __generate(self, layoutAlgorithm):
self.g = gv.AGraph(strict=False, directed=False,
landscape=False,
name=self.game.getSaneName(),
label=self.game.getSaneName(" - "),
labelfontsize=22,
labelloc="t",
dpi=70)
# Find extrema
maxPerTargetKillCnt = 0 # Max per-target kill count
maxNrFrags = 0 # Max frags (no SKs, no TKs, any target)
for player in self.game.getPlayers():
for fraggedPlayer in player.getFrags().getPlayers():
maxPerTargetKillCnt = max(maxPerTargetKillCnt,
player.getFrags().countFor(fraggedPlayer))
for fraggedPlayer in player.getTeamkills().getPlayers():
maxPerTargetKillCnt = max(maxPerTargetKillCnt,
player.getTeamkills().countFor(fraggedPlayer))
maxPerTargetKillCnt = max(maxPerTargetKillCnt,
player.getNrSuicides())
maxNrFrags = max(maxNrFrags, player.getNrFrags())
# Create all nodes
for player in self.game.getPlayers():
nrFrags = player.getNrFrags()
if maxNrFrags != 0:
fontsize = ((nrFrags / maxNrFrags) * self.NAME_SCALE) + self.NAME_BASE
else:
fontsize = self.NAME_BASE
self.g.add_node(self.__p2n(player),
margin="0.2, 0.1",
fontsize=int(round(fontsize)))
# Create all edges
for player in self.game.getPlayers():
for fraggedPlayer in player.getFrags().getPlayers():
self.__genEdge(player, fraggedPlayer,
player.getFrags().countFor(fraggedPlayer),
maxPerTargetKillCnt)
for fraggedPlayer in player.getTeamkills().getPlayers():
self.__genEdge(player, fraggedPlayer,
player.getTeamkills().countFor(fraggedPlayer),
maxPerTargetKillCnt,
color="#FF0000")
if player.getNrSuicides():
self.__genEdge(player, player, player.getNrSuicides(),
maxPerTargetKillCnt,
color="#0000FF")
self.g.layout(prog=layoutAlgorithm)
def generateSVG(self, filename, layoutAlgorithm):
self.__generate(layoutAlgorithm)
self.g.draw(filename, format="svg")
rawlogfile = None
def writeRawLog(directory, line):
global rawlogfile
if not directory:
return
try:
if not rawlogfile:
count = 0
datestr = datetime.datetime.now().strftime("%Y%m%d-%H%M%S")
while True:
name = "%s/%s-%03d.log" % (directory, datestr, count)
try:
open(name, "r").close()
except IOError as e:
if e.errno == errno.ENOENT:
break
if count >= 999:
raise Warn("Could not find possible filename")
count += 1
rawlogfile = open(name, "w")
rawlogfile.write(line)
rawlogfile.flush()
except IOError as e:
raise Warn("Failed to write logfile: %s" % str(e))
def closeRawLog():
global rawlogfile
if rawlogfile:
rawlogfile.flush()
rawlogfile.close()
rawlogfile = None
def genericUsage(scriptname, additionalInfo):
print("Usage: %s [OPTIONS] [LOGFILES]" % scriptname)
print("")
print("The optional LOGFILES are files logged with the -l|--logdir option")
print("If no logfiles are given, %s will listen to raw logdata" % scriptname)
print("input on stdin.")
if additionalInfo:
print("\n" + additionalInfo)
print("")
print(" -n|--myname NAME my nickname ('self', if not given)")
print(" -l|--logdir DIR Write the raw logs to DIRectory")
print(" -s|--splitlogs Split logs by map")
print(" -F|--fraggraphdir DIR Write frag-graph SVGs to DIRectory")
print(" -L|--filterleft Filter all players who left the game early")
print(" -J|--filterjoinig Filter all players who joined the game late")
print(" -f|--sortbyfrags Always sort by # of frags")
print(" -d|--debug Enable debugging")
def genericMain(scriptname, usageinfo, parserClass):
global debug
options = Options()
try:
(opts, args) = getopt.getopt(sys.argv[1:],
"hdn:l:fF:LJs",
[ "help", "debug", "myname=", "logdir=", "sortbyfrags",
"fraggraphdir=", "filterleft", "filterjoinig",
"splitlogs", ])
for (o, v) in opts:
if o in ("-h", "--help"):
genericUsage(scriptname, usageinfo)
return 0
if o in ("-d", "--debug"):
debug = True
if o in ("-n", "--myname"):
options.myname = v
if o in ("-l", "--logdir"):
options.rawlogdir = v
if o in ("-f", "--sortbyfrags"):
options.alwaysSortByFrags = True
if o in ("-F", "--fraggraphdir"):
options.fragGraphDir = v
if o in ("-L", "--filterleft"):
options.filterLeft = True
if o in ("-J", "--filterjoinig"):
options.filterJoinIG = True
if o in ("-s", "--splitlogs"):
options.splitLogs = True
except (getopt.GetoptError):
genericUsage(scriptname, usageinfo)
return 1
try:
if args:
for arg in args:
fd = open(arg, "r")
parserClass(options).parseFile(fd)
else:
options.liveUpdate = True
parserClass(options).parseFile(sys.stdin)
except (Warn, Error) as e:
print("Exception: " + str(e))
return 1
return 0
|