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#include "main.h"
#include "music.h"


/** Tetris Musik A - "Korobeiniki" */
#if GAMEID == GAMEID_TETRIS
const note_t __flash music_korobeiniki[] = {
	/* line 1 */
	note(E5, 1_4),			/* 1 */
	note_sharp(B4, 1_8),
	note(C5, 1_8),
	note(D5, 1_8),
	note(E5, 1_16),
	note(D5, 1_16),
	note(C5, 1_8),
	note(B4, 1_8),

	note(A4, 1_4),			/* 2 */
	note(A4, 1_8),
	note(C5, 1_8),
	note(E5, 1_4),
	note(D5, 1_8),
	note(C5, 1_8),

	note_sharp(B4, 1_4), n_dot,
	note(C5, 1_8),
	note(D5, 1_4),
	note(E5, 1_4),

	note(C5, 1_4),			/* 4 */
	note(A4, 1_4),
	note(A4, 1_2),

	n_pause(1_8),			/* 5 */
	note(D5, 1_4),
	note(F5, 1_8),
	note(A5, 1_4),
	note(G5, 1_8),
	note(F5, 1_8),

	/* line 2 */
	note(E5, 1_4), n_dot,		/* 1 */
	note(C5, 1_8),
	note(E5, 1_4),
	note(D5, 1_8),
	note(C5, 1_8),

	note_sharp(B4, 1_4),		/* 2 */
	note_sharp(B4, 1_8),
	note(C5, 1_8),
	note(D5, 1_4),
	note(E5, 1_4),

	note(C5, 1_4),			/* 3 */
	note(A4, 1_4),
	note(A4, 1_4),
	n_pause(1_4),

	n_octave_down,

	note(E5, 1_2),			/* 4 */
	note(C5, 1_2),

	note(D5, 1_2),			/* 5 */
	note_sharp(B4, 1_2),

	/* line 3 */
	note(C5, 1_2),			/* 1 */
	note(A4, 1_2),

	note_sharp(G4, 1_2),		/* 2 */
	note(B4, 1_2),

	note(E5, 1_2),			/* 3 */
	note(C5, 1_2),

	note(D5, 1_2),			/* 4 */
	note_sharp(B4, 1_2),

	n_octave_up,

	note(C4, 1_4),			/* 5 */
	note(E4, 1_4),
	note(A4, 1_2),

	note_sharp(G4, 1_1),		/* 6 */

	/* line 1, repeat */
	note(E5, 1_4),			/* 1 */
	note_sharp(B4, 1_8),
	note(C5, 1_8),
	note(D5, 1_8),
	note(E5, 1_16),
	note(D5, 1_16),
	note(C5, 1_8),
	note(B4, 1_8),

	note(A4, 1_4),			/* 2 */
	note(A4, 1_8),
	note(C5, 1_8),
	note(E5, 1_4),
	note(D5, 1_8),
	note(C5, 1_8),

	note_sharp(B4, 1_4), n_dot,
	note(C5, 1_8),
	note(D5, 1_4),
	note(E5, 1_4),

	note(C5, 1_4),			/* 4 */
	note(A4, 1_4),
	note(A4, 1_2),

	n_pause(1_8),			/* 5 */
	note(D5, 1_4),
	note(F5, 1_8),
	note(A5, 1_4),
	note(G5, 1_8),
	note(F5, 1_8),

	/* line 2, repeat */
	note(E5, 1_4), n_dot,		/* 1 */
	note(C5, 1_8),
	note(E5, 1_4),
	note(D5, 1_8),
	note(C5, 1_8),

	note_sharp(B4, 1_4),		/* 2 */
	note_sharp(B4, 1_8),
	note(C5, 1_8),
	note(D5, 1_4),
	note(E5, 1_4),

	note(C5, 1_4),
	note(A4, 1_4),
	note(A4, 1_4),

	n_pause(1_4),

	note_array_end,
};
#endif


/** "Zeile loeschen" Ton. */
#if GAMEID == GAMEID_TETRIS
const note_t __flash sound_zapline[] = {
	note(C4, 1_8),
	note(C5, 1_4),
	note_array_end,
};
#endif

/** "Geschwindigkeit erhoehen" Ton. */
#if GAMEID == GAMEID_TETRIS
const note_t __flash sound_incspeed[] = {
	note(F4, 1_16),
	note(B5, 1_32),
	note(E5, 1_16),
	note(F4, 1_16),
	note(B5, 1_32),
	note(E5, 1_16),
	note_array_end,
};
#endif

/** "Game over" Ton. */
#if GAMEID == GAMEID_TETRIS
const note_t __flash sound_gameover[] = {
	note(C5, 1_4),
	note(F4, 1_4),
	note(C4, 1_2),
	note_array_end,
};
#endif
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